Borderlands 2 Preview: Look at me I’m Dancin’…I’m Dancin’!!

By Brendan Betts On 4 Mar, 2012 At 09:04 PM | Mission: Gaming | With 0 Comment

This article is considered part of the Mission:Geek archive, as such, images or formatting may be lost.
Sorry for the Inconvienience

Yes, I do still live.  I know it’s been a while since I’ve posted but my higher education has gotten in the way of my gaming and writing time. 

Anyway enough of the sob story about my lack of free time!  Recently I saw the trailer for Borderlands 2 and thought to myself, “I don’t know whether I should be concerned that I just peed my pants or if I should just keep watching…”  I kept watching.  I was happy to see that Gearbox has stuck with the same art direction, using cell shading and a very cartoony look.  That art style really defines the game in a genre that has gone the way of photo realism. 

If you played the first game and all of its DLC you know that Borderlands/Gearbox has a very good sense of humour and a massively over the top approach to everything, which creeps back into the next instalment of the burgeoning franchise.  A little aside, (take this as a little fanboyism) Borderlands 2, right now, is probably my most anticipated game of 2012.

That said, some people will cry foul that the characters from the original game are not making an appearance as playable characters in the second game, but I’m not one of them.  I like the idea because it let’s the game tell a new story. The new characters look over the top and just as badass as the first ones did.  The enemies look to be the same style of outlandishly insane as they were in the first one.  The widely loved and adored Clap-trap will make a much-welcomed return in the second game, with its zany antics and quips intact.

The RPG and class-based leveling mechanics that were popular in the first one make a return as well with some zany new abilities and classes.  As with the last one, all four of the characters are their own individual class but have three branching subclasses within the meta class, allowing for many different combinations of perks and variations of play styles.

As I mentioned above, I’m very excited for this game to be released and can’t wait for more details to come out about it.  And, as a little tease, here’s some eye candy for you:

About - Web app programmer and long time gamer. Co-Grunt of 2GG with my good friend Josh Lockyer. I spend most of my time recording, editing and producing 2GG.

Leave a comment

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>